The brains behind zombies eating brains

Posted: December 9, 2010 by justinhowlett in ActionScript, New Technology, Updates

A lot of people have been asking about the technology behind the zombie game, so as the lead developer I thought I’d write a quick run down on the behind the scenes.

We use the “flash packager for iPhone” which uses basic adobe air actionscript programming (for android devices it stops there) for iPhones it converts the air code to native objective-c. As for the maps we use google’s static image API which just returns an image based on your latitude and longitude provided by the built in GPS on your phone.


Creating a zombie community…

Posted: November 28, 2010 by pH in Updates, Web Design

Having a working application and having a solid understanding of what we would like to do is one thing. But we need to be able to share this information with others as well as get our names and application out there. We were able to create a movie on youtube, where we showed how our program works and to entice peoples interests. We also created a blog, a community where people can go and check out to see what the latest news on our application. As well as we created banners in which we displayed in the school. It would catch peoples attention and direct them to our online blog.

By utilizing these techniques we were able to create a small community of people who have interest in what we were actually trying to achieve with our Zombie Apocalypse application.


Geo-Location with Actionscript 3

Posted: November 13, 2010 by Robyn Denise in Geo-Caching, New Technology, Updates

One of the main aspect’s of our game is to allow the players to find set (or possibly randomized) items throughout the playing field.  These items will increase armor, restore health or even allow them to use a specific weapon against the ‘zombies’.  To do this, we needed to work on some code that would allow us to use geolocation (longitude and latitude) to set these items. And who do you think volunteered for this task? That’s right, the one with no programming background at all… me! I love a challenge.

Geolocation Screenshot

You are here... so are your braaaaiiiiinnnnssss!

It wasn’t an easy task but I was able to find some tutorials and information to get this done, or at least start it.   Sites like Republic of Code is a great site when you are starting out.  They have tons of tutorials and tips.  I found one for geolocation here which helped me a lot to understand what exactly needed to be done.

Here’s hoping I can get it working.


Zombie Apocalypse Poster

As is, one player will be randomly ‘infected’ at the start of the game and everyone else tries to survive.

We’re still in the midst of developing the game and would love any input you have! We are the Reality Gaming club at Sheridan College and welcome any newcomers who want to participate; just send us an email and come out to our bi-weekly meetings!

More research, more logistical discussions

Posted: November 5, 2010 by jenniferdent in Updates

Today we got into the nitty gritty.  Discussions on game play, objects needed and technical details.  We also discussed how infection spreads and other really interesting concepts.

I also rented Night of the Living Dead to learn more about zombies.  I didn’t find it scary, but did get quite annoyed that the main characters were so terribly daft.

New Contact Info added

Posted: October 25, 2010 by rgcimm in Updates

We’ve added an email address on our contact page. Feel free to contact us if you have any questions or concerns.


Getting to know you, getting to know all about zombies…

Posted: October 22, 2010 by jenniferdent in Updates

Unlike some of the other team members I am not a horror fiction fan.  In fact oddly enough horror movies scare me.  I know weird eh?

But I still need to get to know our subject matter and the genre and the stylings of such so as recommended by my teammates I grabbed a friend and some popcorn and watched Zombieland as research.  It was really good, but I still don’t like being on edge for an hour and a half .

Here’s what I’ve learned about our friends the zombies so far…

In zombie fiction there are over 10 distinct types of zombies.  The main differences occur in the areas of origin of the zombies, how to kill them and their speed and agility. The common threads seem to be that individuals die before they become zombies.  An infection or contamination is sometimes the cause.  Most zombies are slow, but in some franchises, they are human like, or even faster.  Most often zombies can be killed by destroying the brain.